Interactive playable · Case study 01

Interaction people can feel.

Case 01 Prism Vein playable case card
Case 01 · Prism Vein
Case 02 Core Forge playable case card
Case 02 · Core Forge
Case 01 · build metrics
9:16Portrait touch-first
zh + enBilingual builds
5.1 / 4.7 MiBWebGL package
3Special match effects
Case 02 · build metrics
9:16Portrait touch-first
中 / ENOne build, two UIs
5.4 MiBWebGL package
25–45sIdle-growth loop

Live playable demos

Two runnable playables. Each preview is a real screen recording; open any one and it runs live in the browser.

Case 01 · Prism Vein

Match-3 playable with touch controls, chain reactions, three special effects and an audio-backed end card. English and Chinese builds.

Case 02 · Core Forge

Idle-growth playable: tap to collect, upgrade in three tiers, automate output, then hit the milestone and hand off to the CTA.

What we deliver

01

Playable concept sprint

02

Production-ready playable

03

Platform adaptation & variants

Need a playable that actually runs?

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